Fimir Warrior

Fimir are a diabolical, grotesque and degenerate offshoot of the lizardfolk . They are cyclopean amphibious reptilian humanoids that haunt bogs, fens, lago

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Fimir Warrior

Medium humanoid (fimir), lawful evil

Fimir are a diabolical, grotesque and degenerate offshoot of the lizardfolk . They are cyclopean amphibious reptilian humanoids that haunt bogs, fens, lagoons and desolate moorlands throughout the world. Their strongholds take the form of forbidding, craggy piles of rock, crudely built in the semblance of the mansions of more civilised races.

Armor Class 16 (natural armor, shield )

Hit Points 22 (4d8 + 4)

Speed 30 ft.

STR
18 (+4)
DEX
14 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
14 (+2)
CHA
9 (-1)

Saving Throws

Skills Perception +4, Stealth +4, Survival +4 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Draconic, Fimir

Challenge 1 (200 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.
Heavy Mace. Melee Weapon Attack: +6 to hit, reach 5 ft.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Fimir Warrior (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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