Fimir Warrior
Fimir are a diabolical, grotesque and degenerate offshoot of the lizardfolk . They are cyclopean amphibious reptilian humanoids that haunt bogs, fens, lagoons and desolate moorlands throughout the world. Their strongholds take the form of forbidding, craggy piles of rock, crudely built in the semblance of the mansions of more civilised races.
Armor Class 16 (natural armor, shield )
Hit Points 22 (4d8 + 4)
Speed 30 ft.
Saving Throws —
Skills Perception +4, Stealth +4, Survival +4 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Draconic, Fimir
Challenge 1 (200 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Fimir Warrior (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.