Festering Horror
Decaying fingers reach out, seeking to reconnect with the essence of life that once warmed its now still chest. With naught but a careless touch, it spreads a creeping malaise, turning vibrant life into a hollow echo of its former self. Often regarded as an omen of corruption, the Festering Horror roams lands it once called home. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 11 (Natural Armor)
Hit Points 38 (5d8+15)
Speed 25ft.
Saving Throws Con +5 Proficiency Bonus +2
Skills —
Damage Vulnerabilities fire and radiant
Damage Resistances —
Damage Immunities necrotic and poison
Condition Immunities poisoned , unconscious , exhaustion
Senses passive Perception 10
Languages —
Challenge 1 (200 XP)
Actions
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This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Festering Horror (5e Creature)
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