Festerheart Sower
Sowers are festerhearts who have gained some kind of connection with the forces of nature, twisted though it may be. The sowers use this connection to cast spells, which they use to assail their enemies and support other festerhearts. 5.00 (one vote) Back to Main Page → 5e Homebrew → Creatures
Armor Class 13 ( hide armor )
Hit Points 90 (12d8 + 36)
Speed 30 ft.
Saving Throws Con +5
Skills Animal Handling +5, Nature +2 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Common, Druidic
Challenge 4 (1.100 XP)
Actions
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Festerheart Sower (5e Creature)
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