Festerheart Sower

Sowers are festerhearts who have gained some kind of connection with the forces of nature, twisted though it may be. The sowers use this connection to cast

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Festerheart Sower

Medium monstrosity (festerheart), neutral

Sowers are festerhearts who have gained some kind of connection with the forces of nature, twisted though it may be. The sowers use this connection to cast spells, which they use to assail their enemies and support other festerhearts. 5.00 (one vote) Back to Main Page → 5e Homebrew → Creatures

Armor Class 13 ( hide armor )

Hit Points 90 (12d8 + 36)

Speed 30 ft.

STR
14 (+2)
DEX
12 (+1)
CON
17 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
11 (+0)

Saving Throws Con +5

Skills Animal Handling +5, Nature +2 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 10

Languages Common, Druidic

Challenge 4 (1.100 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Festerheart Sower (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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