Fenrir
Fenrir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Fenrir regains spent legendary actions at the start of his turn. Detect. Fenrir makes a Wisdom ( Perception ) check. Move. Fenrir moves up to half his speed. Attack. Fenrir makes one weapon attack. A dire wolf with the kaiju template applied to it.
Armor Class 18 (natural armor)
Hit Points 362 (25d20 + 100)
Speed 50 ft.
Saving Throws —
Skills Intimidation +14, Perception +15, Stealth +8 Proficiency Bonus +7
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed , frightened
Senses passive Perception 10
Languages —
Challenge 24 (62.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Fenrir (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.