monsters fey cr-5-10 Tome of Beasts 2023

Fear Smith

Medium Fey, CR 10. From Tome of Beasts 2023.

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Fear Smith

Medium Fey, Chaotic Neutral

Armor Class 17 (natural armor)

Hit Points 149 (23d8 + 46)

Speed 15 ft.

STR
11 (+0)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
18 (+4)

Saving Throws Wis +6

Skills Intimidation +8, Stealth +7

Damage Immunities False

Condition Immunities charmed, frightened

Senses blindsight 30 ft., passive Perception 12

Languages Common, Elvish, Sylvan

Challenge 10 (5,900 XP)

Distortion Gaze. Those who meet the gaze of the fear smith experience the world seeming to twist at unnatural angles beneath their feet. When a creature that can see the fear smith's eye starts its turn within 30 feet of the fear smith, the fear smith can force the creature to make a DC 16 Wisdom saving throw if the fear smith isn't incapacitated and can see the creature. On a failed save, the creature is disoriented until the start of its next turn. While disoriented, a creature can't take the Dash or Disengage action, and when it moves for the first time on its turn, it must succeed on a DC 16 Dexterity saving throw or fall prone.
Hidden Eye. The fear smith has advantage on saving throws against being blinded.
Magic Resistance. The fear smith has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The fear smith makes three Claw attacks. It can replace one attack with a use of Heart-Stopping Stare.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 9 (2d8) psychic damage. If the target is disoriented by Distortion Gaze, the fear smith regains hp equal to the amount of psychic damage dealt.
Heart-Stopping Stare. The fear smith terrifies a creature within 30 feet of it with a look. The target must succeed on a DC 16 Wisdom saving throw or take 13 (3d8) psychic damage and be stunned until the end of its next turn. The fear smith regains hp equal to the psychic damage dealt.
Spellcasting. The fear smith casts one of the following spells, requiring no verbal or material components and using Charisma as the spellcasting ability (spell save DC 16): At will: detect thoughts, fear 2/day each: charm person, command

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