Esidisi, Strategist of the Pillar Men

The Esidisi can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an

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Esidisi, Strategist of the Pillar Men

Medium humanoid (Pillar Man), chaotic evil

The Esidisi can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Esidisi regains spent legendary actions at the start of its turn. Move. Esidisi moves up to his speed without provoking opportunity attacks. Boiling Blood. Esidisi makes one attack with Boiling Blood. The Burning King, Esidisi of the Flame, and Master of Heat.

Armor Class 18 (natural armor)

Hit Points 190 (20d8 + 100)

Speed 40 ft.

STR
24 (+7)
DEX
26 (+8)
CON
20 (+5)
INT
24 (+7)
WIS
24 (+7)
CHA
16 (+3)

Saving Throws Str +12, Dex +13, Con +10, Int +12, Wis +12

Skills Acrobatics +13, Animal Handling +12, Athletics +12, History +12, Insight +12, Intimidation +8, Investigation +12, Nature +12, Perception +12, Stealth +13, Survival +12

Damage Vulnerabilities Radiant

Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing

Damage Immunities Fire

Condition Immunities Charmed

Senses passive Perception 18

Languages Common

Challenge 14 (11.500 XP)

No special abilities.

Actions

Boiling Blood. Ranged Weapon Attack: +10 to hit, range 15/30 feet, one target.

Reactions

None.


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Source: D&D Wiki - Esidisi, Strategist of the Pillar Men (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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