Esidisi, Strategist of the Pillar Men
The Esidisi can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Esidisi regains spent legendary actions at the start of its turn. Move. Esidisi moves up to his speed without provoking opportunity attacks. Boiling Blood. Esidisi makes one attack with Boiling Blood. The Burning King, Esidisi of the Flame, and Master of Heat.
Armor Class 18 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 40 ft.
Saving Throws Str +12, Dex +13, Con +10, Int +12, Wis +12
Skills Acrobatics +13, Animal Handling +12, Athletics +12, History +12, Insight +12, Intimidation +8, Investigation +12, Nature +12, Perception +12, Stealth +13, Survival +12
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing
Damage Immunities Fire
Condition Immunities Charmed
Senses passive Perception 18
Languages Common
Challenge 14 (11.500 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Esidisi, Strategist of the Pillar Men (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.