Enchant
An Angel shaped like a cart wheel. Enchants are designed to compel humanity to continue its struggle and feel no satisfaction at surpassing others. Enchants protect the fields of the gods from human encroachment and are further responsible for passing communication to the Celestial Plane and correcting the trespasses of humanity.
Armor Class 14 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 40 ft.
Saving Throws or take 7 (2d6) lightning
Skills —
Damage Vulnerabilities —
Damage Resistances radiant; bludgeoning, piercing and slashing
Damage Immunities —
Condition Immunities charmed , exhaustion , frightened
Senses passive Perception 10
Languages Celestial, Common
Challenge 1/2 (100 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Enchant (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.