monsters humanoid cr-5-10 Tome of Beasts 3

Elf, Shadow Fey Executioner

Medium Humanoid, CR 8. From Tome of Beasts 3.

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Elf, Shadow Fey Executioner

Medium Humanoid, lawful evil

Armor Class 16 (breastplate)

Hit Points 172 (23d8+69)

Speed 30 ft.

STR
20 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)

Saving Throws Str +8, Con +6

Skills Perception +2

Damage Immunities

Condition Immunities charmed, frightened

Senses blindsight 10', darkvision 60', passive Perception 15

Languages Common, Elvish, Umbral

Challenge 8 (3,900 XP)

Fey Ancestry. Advantage: saves vs. charmed; Immune: magic sleep.
Necrotic Weapons. Its weapon attacks are infused with slain foes' essence. Any weapon hit deals + 2d8 necrotic (included below).
Relentless Hunter. Advantage on any Wis (Perception) or Wis (Survival) check it makes to find a creature that shadow fey nobility have tasked it with capturing or killing.
Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.

Actions

Multiattack. Animate Severed Head then 2 of either Axes.
Bearded Axe. Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic.
Throwing Axes. Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 8 (1d6+5) slashing damage + 9 (2d8) necrotic.
Animate Severed Head. Pulls head from its belt and commands head to fly to target executioner can see within 30'. Head does so and attaches to it by biting. While head is attached creature has vulnerability to necrotic and at start of each of executioner's turns each attached head: 5 (2d4) piercing damage to that creature. Spellcaster with head attached has disadvantage on Con saves to maintain concentration. Executioner can have at most 4 heads attached to creatures at a time. A creature including target can use action to detach head. Detached head flies back to executioner up to 30'/round.

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