monsters fey cr-11-16 Tome of Beasts 2023

Dullahan

Large Fey, CR 11. From Tome of Beasts 2023.

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Dullahan

Large Fey, Lawful Evil

Armor Class 17 (natural armor)

Hit Points 178 (17d10 + 85)

Speed 60 ft.

STR
19 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
13 (+1)
WIS
15 (+2)
CHA
17 (+3)

Saving Throws

Skills Intimidation +7, Perception +6, Persuasion +7, Survival +6

Damage Immunities necrotic

Condition Immunities charmed, exhaustion, frightened

Senses truesight 60 ft., passive Perception 16

Languages Common, Elvish, Sylvan

Challenge 11 (7,200 XP)

Baleful Glare. When a creature that can see the eyes of the dullahan's severed head starts its turn within 30 feet of the dullahan, the dullahan can force it to make a DC 17 Wisdom saving throw if the dullahan isn't incapacitated and can see the creature. On a failed save, the creature is frightened until the start of its next turn. While frightened in this way, the creature must take the Dash action and move away from the dullahan by the safest available route. A doomed creature that fails this saving throw is restrained while frightened instead.
Relentless Advance. Moving through difficult terrain doesn't cost the dullahan extra movement, and the dullahan can move across the surface of water as if it were harmless, solid ground.
Relentless Nature. The dullahan doesn't require food, drink, or sleep.

Actions

Multiattack. The dullahan makes three Spine Whip or Necrotic Bolt attacks. It can replace one attack with a use of Seal the Doom.
Spine Whip. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or fall prone as it is wracked with pain.
Necrotic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) necrotic damage.
Seal the Doom. The dullahan points at a creature doomed by Deathly Doom within 40 feet of it that it can see. The creature must make a DC 17 Constitution saving throw. On a failure, the target immediately drops to 0 hp if it is below half its hp maximum. On a success, the target is immune to the dullahan's Seal the Doom for the next 24 hours.

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