monsters dragon cr-5-10 Tome of Beasts 3

Drake, Shepherd

Medium Dragon, CR 5. From Tome of Beasts 3.

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Drake, Shepherd

Medium Dragon, lawful neutral

Armor Class 16 (natural armor)

Hit Points 110 (13d8+52)

Speed 25 ft., fly 50 ft.

STR
12 (+1)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
17 (+3)

Saving Throws

Skills Perception +5

Damage Immunities

Condition Immunities charmed, frightened

Senses darkvision 60', passive Perception 15

Languages Common, Draconic, Halfling

Challenge 5 (1,800 XP)

Charge. If it moves 20'+ straight to a target and then hits with ram attack on same turn target: extra 9 (2d8) bludgeoning damage. If target is a creature knocked prone (DC 15 Str not prone).
Speak with Beasts. Communicate with Beasts as if shared language.

Actions

Multiattack. One Ram attack and two Claw attacks.
Ram. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage.
Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) slashing damage.
Charm Animals. Charms any number of Beasts with an Int of 3 or less that it can see within 30' of it. Each target magically charmed for 1 hr (DC 15 Wis negates). Charmed targets obey drake's verbal commands. If target's savesucceeds/effect ends for it target is immune to drake's Charm Animals for next 24 hrs.
Breath Weapons (Recharge 5-6). Uses one of the following:Calming Breath Breathes a cloud of soothing gas around itself. Each creature within 30' of it: become indifferent about creatures that it is hostile toward within 100' of the drake for 1 hr (DC 15 Cha negates). Indifference ends if creature is attacked harmed by a spell or witnesses any of its allies being harmed. Frightened creatures within 30' of drake are no longer frightened.Protective Roar Each hostile creature in 30' cone: 21 (6d6) thunder (DC 15 Con half). Each friendly Beast in area gains 5 (1d10) temp hp or 11 (2d10) temp hp if it is charmed by the drake.

Reactions

Shepherd's Safeguard. When a Beast within 30' of the drake would be hit by an attack drake can chirp and beast adds 3 to its AC vs. the attack. To do so drake must see attacker and Beast.


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