Armor Class 17 (natural armor)
Hit Points 110 (13d10+39)
Speed burrow 20 ft., 50 ft.
Saving Throws Con +6, Cha +5
Skills Athletics +8, Intimidation +5, Perception +4, Survival +4
Damage Immunities lightning
Condition Immunities —
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Elvish
Challenge 6 (2,300 XP)
Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
Lightning Breath (Recharge 5-6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.