monsters dragon cr-5-10 Creature Codex

Dracotaur

Large Dragon, CR 6. From Creature Codex.

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Dracotaur

Large Dragon, chaotic neutral

Armor Class 17 (natural armor)

Hit Points 110 (13d10+39)

Speed burrow 20 ft., 50 ft.

STR
21 (+5)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Saving Throws Con +6, Cha +5

Skills Athletics +8, Intimidation +5, Perception +4, Survival +4

Damage Immunities lightning

Condition Immunities

Senses darkvision 60 ft., passive Perception 14

Languages Common, Draconic, Elvish

Challenge 6 (2,300 XP)

Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Actions

Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
Lightning Breath (Recharge 5-6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

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