monsters ooze cr-0-1 Tome of Beasts 3

Doppelixir

Tiny Ooze, CR 1. From Tome of Beasts 3.

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Doppelixir

Tiny Ooze, unaligned

Armor Class 13

Hit Points 45 (10d4+20)

Speed 20 ft., climb 20 ft., swim 20 ft.

STR
11 (+0)
DEX
17 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)

Saving Throws

Skills Perception +1

Damage Immunities

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60' (blind beyond), passive Perception 11

Languages

Challenge 1 (200 XP)

Amorphous. Move through space 1ft.+ wide with o squeezing.
False Appearance. While motionless indistinguishable from the liquid it imitates.
Ooze Nature. Doesn't require sleep.
Spider Climb. Difficult surfaces even ceilings no ability check.

Actions

Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage and it attaches to target. While attached doppelixir doesn't attack. Instead at start of each of doppelixir's turns target loses 10 (2d6+3) hp to blood loss. Doppelixir can detach itself via 5 ft. of move. It does so after it drains 20 hp of blood from target or target dies. A creature including target can use its action to detach doppelixir via DC 13 Str check.
Telepathic Urge. It mentally urges one creature it can see within 60' of it to attempt to drink it. Target: DC 11 Wis save or charmed 1 min. While charmed target must move on its turn toward doppelixir by safest available route trying to get within 5 ft. of doppelixir to drink it. Creature can re-save at end of each of its turns success ends effect on itself. If doppelixir attacks target effect also ends. If target attempts to drink it doppelixir can use a reaction to make one Slam with advantage vs. target. If target's save succeeds or effect ends for it creature immune to doppelixir's Telepathic Urge for next 24 hrs.

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