monsters ooze cr-0-1 Tome of Beasts 3

Diving Gel

Tiny Ooze, CR 1/4. From Tome of Beasts 3.

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Diving Gel

Tiny Ooze, unaligned

Armor Class 13

Hit Points 17 (5d4+5)

Speed 5 ft., swim 40 ft.

STR
3 (-4)
DEX
16 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
1 (-5)

Saving Throws

Skills Perception -2

Damage Immunities

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses darkvision 60', passive Perception 8

Languages

Challenge 1/4 (0 XP)

Amorphous. Move through space 1ft.+ wide with o squeezing.
Amphibious. Can breathe air and water.
Ooze Nature. Doesn't require sleep.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage.
Attach. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check.

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