Dio Brando

Dio can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another cr

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Dio Brando

Medium undead (human), chaotic evil

Dio can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dio regains spent legendary actions at the start of his turn. Blood Sucking. Dio uses Blood Sucking. Move. Dio moves up to his speed without provoking opportunity attacks . Vampiric Thralls. Dio uses Vampiric Thralls. Long ago, two brothers not of the same bloodline were brought under one household, their destinies intertwined.

Armor Class 16 (natural armor)

Hit Points 190 (20d8 + 100)

Speed 40 ft.

STR
24 (+7)
DEX
24 (+7)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
26 (+8)

Saving Throws Str +12, Dex +12, Con +10, Cha +13

Skills Acrobatics +12, Athletics +12, Insight +9, Intimidation +13, Investigation +9, Perception +9, Survival +9 Proficiency Bonus +5

Damage Vulnerabilities radiant

Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

Condition Immunities charmed

Senses passive Perception 10

Languages Common

Challenge 14 (11.500 XP)

No special abilities.

Actions

Blood Sucking. Melee Weapon Attack: +12 to hit, reach 5 ft.
Stingy Eyes. Ranged Weapon Attack: +12 to hit, range 30/60 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Dio Brando (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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