Dio Brando
Dio can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dio regains spent legendary actions at the start of his turn. Blood Sucking. Dio uses Blood Sucking. Move. Dio moves up to his speed without provoking opportunity attacks . Vampiric Thralls. Dio uses Vampiric Thralls. Long ago, two brothers not of the same bloodline were brought under one household, their destinies intertwined.
Armor Class 16 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 40 ft.
Saving Throws Str +12, Dex +12, Con +10, Cha +13
Skills Acrobatics +12, Athletics +12, Insight +9, Intimidation +13, Investigation +9, Perception +9, Survival +9 Proficiency Bonus +5
Damage Vulnerabilities radiant
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities —
Condition Immunities charmed
Senses passive Perception 10
Languages Common
Challenge 14 (11.500 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Dio Brando (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.