monsters monstrosity cr-11-16 Tome of Beasts 3

Dinosaur, Thundercall Hadrosaur

Huge Monstrosity, CR 11. From Tome of Beasts 3.

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Dinosaur, Thundercall Hadrosaur

Huge Monstrosity, unaligned

Armor Class 16 (natural armor)

Hit Points 168 (16d12+64)

Speed 40 ft.

STR
24 (+7)
DEX
9 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
13 (+1)
CHA
7 (-2)

Saving Throws Dex +3, Con +8, Wis +5

Skills Perception +1

Damage Immunities

Condition Immunities deafened

Senses passive Perception 15

Languages

Challenge 11 (7,200 XP)

Siege Monster. Double damage to objects/structures.

Actions

Multiattack. Three Slam attacks.
Slam. Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
Thunderous Bellow (Recharge 5-6). The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.

Reactions

Sonic Shield. The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.


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