Armor Class 15 (natural armor)
Hit Points 220 (21d10+105)
Speed 40 ft., climb 40 ft.
Saving Throws —
Skills Perception +3
Damage Immunities —
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 120' (blind beyond), passive Perception 17
Languages understands Common and Celestial but can't speak
Challenge 12 (8,400 XP)
Assisted Leaping. Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
Flexible Form. Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume.
Keen Smell. Advantage: smell Wis (Percept) checks.
Limited Telepathy. Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language.
Multiattack. 1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue.
Bite. Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid.
Claw. Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage.
Spiked Tongue. Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time.
Shed Spines (Recharge 5-6). Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half).