Devourer Black Blood

The devourer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of a

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Devourer Black Blood

Huge fiend, chaotic evil

The devourer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The devourer regains spent legendary actions at the start of its turn. Claw. The devourer makes one claw attack. Imprison Soul. The devourer uses its Imprison Soul on one living creature within 30 feet of it.

Armor Class 18 (natural armor)

Hit Points 250 (20d12 + 120)

Speed 40 ft.

STR
22 (+6)
DEX
16 (+3)
CON
22 (+6)
INT
3 (-4)
WIS
15 (+2)
CHA
5 (-3)

Saving Throws , taking 55 (10d10) piercing

Skills

Damage Vulnerabilities

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 10

Languages understands Abyssal but can't speak

Challenge 21 (33.000 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Devourer Black Blood (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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