monsters fiend cr-11-16 Tome of Beasts 3

Devil, Infernal Tutor

Medium Fiend, CR 13. From Tome of Beasts 3.

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Devil, Infernal Tutor

Medium Fiend, lawful evil

Armor Class 17 (natural armor)

Hit Points 182 (28d8+56)

Speed 30 ft.

STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
18 (+4)
WIS
20 (+5)
CHA
21 (+5)

Saving Throws Con +7, Int +9, Wis +1, Cha +1

Skills Perception +5

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120', passive Perception 15

Languages all, telepathy 120'

Challenge 13 (10,000 XP)

Devil's Sight. Magical darkness doesn't impede its darkvision.
Magic Resistance. Advantage: spell/magic effect saves.
Phrenic Weapons. Its weapon attacks are magical. When it hits with any weapon extra 4d6 psychic (included below).
Weaken Resolve. Its speech has subtle enchantments that make it seem logical or profound regardless of words used. It has advantage on Cha (Deception) and Cha (Persuasion) checks vs. Humanoids. Also if tutor spends 1+ min conversing with Humanoid that creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and vs. enchantment spells tutor casts.

Actions

Multiattack. Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting.
Claw (True Form Only). Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d8+3) slashing damage + 14 (4d6) psychic.
Tutor's Baton. Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 14 (4d6) psychic. Instead of dealing psychic damage tutor can cause target to be incapacitated until target's next turn ends.
Fiendish Indoctrination (Recharge 5-6). Speaks fiendish ideals couched in persuasive scholarly language. Each creature within 30' of tutor: 45 (13d6) psychic and is charmed for 1 min (DC 18 Cha half damage isn't charmed). Charmed creature isn't under tutor's control but regards tutor as a trusted friend taking tutor's requests or actions in most favorable way it can. Charmed creature can re-save at end of each of its turns success ends effect on itself. A creature that fails the save by 5+ is charmed for 1 day instead. Such a creature can re-save only when it suffers harm or receives a suicidal command ending effect on a success.
Spellcasting. Cha (DC 18) no material components: At will: bane calm emotions command detect thoughts suggestion3/day ea: bestow curse compulsion enthrall1/day ea: geas modify memory

Reactions

Strength of Character. When it succeeds on a save tutor responds with scathing magical insult if source of effect is a creature within 60' of tutor. That creature: DC 18 Wis save or take 14 (4d6) psychic and have disadvantage on next save it makes vs. a spell cast by tutor.


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