Derro Guard
Armor Class 13 (leather armor)
Hit Points 18 (4d6+4)
Speed 30 ft.
Saving Throws —
Skills Stealth +4
Damage Immunities —
Condition Immunities —
Senses darkvision 120 ft., passive Perception 7
Languages Common, Dwarvish, Undercommon
Challenge 1/2 (0 XP)
Actions
Reactions
Legendary Actions
The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern._ Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters. **Assassins for Hire.** Derro outposts can be found in the slums of many surface cities.
Source: Tome of Beasts 2 © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.
Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.
Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.