monsters fiend cr-11-16 Tome of Beasts 3

Demon, Maha

Medium Fiend, CR 12. From Tome of Beasts 3.

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Demon, Maha

Medium Fiend, chaotic evil

Armor Class 15

Hit Points 178 (21d8+84)

Speed 40 ft.

STR
18 (+4)
DEX
21 (+5)
CON
18 (+4)
INT
7 (-2)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Str +8, Dex +9, Con +8, Wis +7

Skills Perception +3

Damage Immunities cold, poison

Condition Immunities poisoned

Senses truesight 120', passive Perception 13

Languages Abyssal, telepathy 120'

Challenge 12 (8,400 XP)

Frozen Aura. When a creature enters space within 30' of maha or starts its turn there that creature: DC 17 Con save or have its speed reduced by 10 ft. until it starts its turn outside aura.
Magic Resistance. Advantage: spell/magic effect saves.
Snow Camouflage. Advantage on Dex (Stealth) made to hide in snowy or icy terrain.

Actions

Multiattack. Three Claws. If maha hits one creature with two Claws target: DC 17 Wis save or chuckle until end of its next turn. While chuckling creature can't speak coherently can't cast spells with verbal components and has disadvantage on attacks with weapons that use Str or Dex.
Claw. Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) cold.
Deadly Laughter (Recharge 5-6). It chuckles giggles and chortles at nearby creatures. Each creature within 30' of it: 42 (12d6) psychic drops what it is holding and laughs for 1 min (DC 17 Wis half damage and doesn't drop what it is holding or laugh). While laughing a creature is incapacitated can't speak coherently and takes 7 (2d6) psychic at start of each of its turns. A laughing creature can re-save at end of each of its turns success ends effect on itself. If a creature dies while laughing its face turns pale blue and displays a wide grin.

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