DeepWave Ice Golem
DeepWave ice golems are a bit different from their surface counterparts. Due to the incredibly cold temperatures at those depths, they can be easily created by someone who wants to. They often act as bodyguards to their masters and their companions and can be given personality at the creator's will. Some ice golems roam the depths, searching for a new master, or perhaps carrying out their previous master's orders, like most golems do when left to their own devices. Constructed Nature.
Armor Class 16 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft.
Saving Throws Str +5, Con +4, Wis +1 Proficiency Bonus +2
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities cold, poison, psychic
Condition Immunities paralyzed , petrified , poisoned
Senses passive Perception 10
Languages the languages of its creator
Challenge 4 (1.100 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - DeepWave Ice Golem (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.