monsters undead cr-5-10 Tome of Beasts 2023

Deathwisp

Medium Undead, CR 7. From Tome of Beasts 2023.

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Deathwisp

Medium Undead, Neutral Evil

Armor Class 15

Hit Points 82 (11d8 + 33)

Speed 60 ft.

STR
6 (-2)
DEX
20 (+5)
CON
16 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)

Saving Throws Dex +8, Con +6, Wis +6

Skills Perception +6, Stealth +8

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 16

Languages the languages it knew in life

Challenge 7 (2,900 XP)

Flicker. The deathwisp flickers in and out of sight. Ranged weapon attacks against it are made with disadvantage.
Incorporeal Movement. The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside a solid object.
Sunlight Sensitivity. While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Undead Nature. The deathwisp doesn't require air, food, drink, or sleep.

Actions

Multiattack. The deathwisp makes two Ghostly Pike attacks, or it can make one Ghostly Pike attack and one Life Drain attack.
Ghostly Pike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) force damage plus 9 (2d8) necrotic damage.
Life Drain. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Create Specter. The deathwisp targets a Humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. This specter is under the deathwisp's control. The deathwisp can have no more than twelve specters under its control at one time.

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