Darknut

A heavily armored warrior that would make the best knights cower and flee. They are rare, and are often found in ancient dungeons. Some incredibly skilled

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Darknut

Medium humanoid, neutral

A heavily armored warrior that would make the best knights cower and flee. They are rare, and are often found in ancient dungeons. Some incredibly skilled spellcasters bolster their armies with darknuts in their most significant battles. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary

Armor Class 19 ( plate (darknut armor)

Hit Points 119 (14d8 + 56)

Speed 25 ft.

STR
22 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)

Saving Throws Str +10, Con +8

Skills Intimidation +3 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing

Damage Immunities

Condition Immunities

Senses passive Perception 11

Languages Common

Challenge 11 (7.200 XP)

No special abilities.

Actions

Shield Bash. Melee Weapon Attack: +10 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Darknut (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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