Dalasmir Spawn

Shortly after emerging from its host, a dalasmir spawn is comparatively weak, lacking many of the noticeable attributes of elder dalasmir, most notably the

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Dalasmir Spawn

Tiny monstrosity, neutral

Shortly after emerging from its host, a dalasmir spawn is comparatively weak, lacking many of the noticeable attributes of elder dalasmir, most notably the flaming breath and feared injecting claws. They don't fight unless they have to, preferring to hide underground or around more threatening dalasmir. If they are defeated with no hope of escape, they will do almost anything to preserve their lives, usually by threatening to call for more powerful dalasmiri.

Armor Class 13 (natural armour)

Hit Points 18 (4d4 + 8)

Speed 30 ft.

STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
13 (+1)
CHA
9 (-1)

Saving Throws or take 4 (1d8) poison

Skills Perception +3, Stealth +6 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances fire

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 10

Languages Common, Dalasmir, Undercommon

Challenge 1 (200 XP)

No special abilities.

Actions

ACTIONS Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft.
Spike. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.

Reactions

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⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Dalasmir Spawn (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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