Dalasmir Spawn
Shortly after emerging from its host, a dalasmir spawn is comparatively weak, lacking many of the noticeable attributes of elder dalasmir, most notably the flaming breath and feared injecting claws. They don't fight unless they have to, preferring to hide underground or around more threatening dalasmir. If they are defeated with no hope of escape, they will do almost anything to preserve their lives, usually by threatening to call for more powerful dalasmiri.
Armor Class 13 (natural armour)
Hit Points 18 (4d4 + 8)
Speed 30 ft.
Saving Throws or take 4 (1d8) poison
Skills Perception +3, Stealth +6 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Common, Dalasmir, Undercommon
Challenge 1 (200 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Dalasmir Spawn (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.