Cybus Industries Cyberman
The Cybermen were originally built as an upgrade of the residents of the planet Mondas, to help them survive and bear the pain of the harsh conditions they were living in. Unfortunately, as the Mondasians became more and more machine-like, the less their minds could cope with it. As a result, they inhibited their own emotions, not only to keep themselves sane, but also to remove the final vestiges of pain within them - the pain caused by sorrow, anger, and loss. These were the first Cybermen.
Armor Class 12
Hit Points 45 (14d4 + 15)
Speed 25 ft.
Saving Throws Con, Int, Cha
Skills Intimidation +2
Damage Vulnerabilities —
Damage Resistances bludgeon, slashing, piercing
Damage Immunities psychic
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 12
Languages Common
Challenge 3 (700 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Cybus Industries Cyberman (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.