Cyberdemon

The cyberdemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of

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Cyberdemon

Gargantuan fiend (cybrid), chaotic evil

The cyberdemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cyberdemon regains spent legendary actions at the start of its turn. Firerocket or Stomp. The cyberdemon makes one stomp attack or uses firerocket. Cyber-Repair (Costs 2 Actions).

Armor Class 19 (natural armor)

Hit Points 420 (24d20 + 168)

Speed 40 ft.

STR
25 (+7)
DEX
13 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)

Saving Throws Str +14, Con +14, Wis +10, Cha +11

Skills

Damage Vulnerabilities

Damage Resistances cold, fire; bludgeoning, piercing, and slashing

Damage Immunities poison

Condition Immunities poisoned

Senses passive Perception 10

Languages Abyssal

Challenge 22 (41.000 XP)

No special abilities.

Actions

Stomp. Melee Weapon Attack: +14 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Cyberdemon (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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