Cyberdemon
The cyberdemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cyberdemon regains spent legendary actions at the start of its turn. Firerocket or Stomp. The cyberdemon makes one stomp attack or uses firerocket. Cyber-Repair (Costs 2 Actions).
Armor Class 19 (natural armor)
Hit Points 420 (24d20 + 168)
Speed 40 ft.
Saving Throws Str +14, Con +14, Wis +10, Cha +11
Skills —
Damage Vulnerabilities —
Damage Resistances cold, fire; bludgeoning, piercing, and slashing
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Abyssal
Challenge 22 (41.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Cyberdemon (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.