monsters humanoid cr-5-10 Creature Codex

Cueyatl Moon Priest

Small Humanoid, CR 5. From Creature Codex.

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Cueyatl Moon Priest

Small Humanoid, lawful evil

Armor Class 13 (studded leather)

Hit Points 81 (18d6+18)

Speed climb 20 ft., swim 30 ft., 30 ft.

STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Con +4

Skills Medicine +6, Perception +6, Religion +3

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 16

Languages Common, Cueyatl

Challenge 5 (1,800 XP)

Amphibious. The cueyatl can breathe air and water.
Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery. The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.
Standing Leap. The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared: Cantrips (at will): guidance, resistance, sacred flame, spare the dying 1st level (4 slots): bane, cure wounds, protection from evil and good 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (2 slots): bestow curse, spirit guardians

Actions

Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.
Night's Chill (Recharge 5-6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.

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