Corrupted Monk

The monk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anoth

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Corrupted Monk

Large humanoid, lawful evil

The monk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monk regains spent legendary actions at the start of its turn. Move. The monk moves up to its speed without provoking opportunity attacks . Attack (Costs 2 Actions). The monk makes one weapon attack. Shadow Doubles (Costs 3 Actions). The monk recharges and uses its Shadow Doubles.

Armor Class 16 (natural armor)

Hit Points 270 (36d10 + 72)

Speed 40 ft.

STR
22 (+6)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Str +12, Cha +10

Skills History +9, Perception +10 Proficiency Bonus +6

Damage Vulnerabilities

Damage Resistances force, necrotic, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities

Condition Immunities charmed , frightened , poisoned , paralyzed

Senses passive Perception 10

Languages Abyssal, Common, Primordial

Challenge 17 (18.000 XP)

No special abilities.

Actions

Multiattack. The monk makes three glaive attacks.
Slam. The attack deals an additional 16 (3d10) slashing damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Corrupted Monk (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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