Corrupted Monk
The monk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monk regains spent legendary actions at the start of its turn. Move. The monk moves up to its speed without provoking opportunity attacks . Attack (Costs 2 Actions). The monk makes one weapon attack. Shadow Doubles (Costs 3 Actions). The monk recharges and uses its Shadow Doubles.
Armor Class 16 (natural armor)
Hit Points 270 (36d10 + 72)
Speed 40 ft.
Saving Throws Str +12, Cha +10
Skills History +9, Perception +10 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances force, necrotic, poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities —
Condition Immunities charmed , frightened , poisoned , paralyzed
Senses passive Perception 10
Languages Abyssal, Common, Primordial
Challenge 17 (18.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Corrupted Monk (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.