Commoner, Armed, Renaissance
While not having any combat experience or formal training, these armed commoners nevertheless know how to use martial weapons, armor and shields properly—such as civilians who are proficient with pistoles, blunderbusses, muskets and armor, and can use military hardware if they can get their hands on it. Their weapons and armor are not standardized; they commonly use hunting (e.g. fowling) or basic/surplus (e.g.
Armor Class 13 ( Military Uniform, Better Stitching + Improved Protection )
Hit Points 11 (2d8 + 2)
Speed 30 ft.
Saving Throws —
Skills Perception +2, Survival +2 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Commoner, Armed, Renaissance (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.