Commoner, Armed, Renaissance

While not having any combat experience or formal training, these armed commoners nevertheless know how to use martial weapons, armor and shields properly—s

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Commoner, Armed, Renaissance

Medium humanoid (any race), any alignment

While not having any combat experience or formal training, these armed commoners nevertheless know how to use martial weapons, armor and shields properly—such as civilians who are proficient with pistoles, blunderbusses, muskets and armor, and can use military hardware if they can get their hands on it. Their weapons and armor are not standardized; they commonly use hunting (e.g. fowling) or basic/surplus (e.g.

Armor Class 13 ( Military Uniform, Better Stitching + Improved Protection )

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)

Saving Throws

Skills Perception +2, Survival +2 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 12

Languages any one language (usually Common)

Challenge 1/8 (25 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Commoner, Armed, Renaissance (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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