Colossari

The colossari can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of

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Colossari

Gargantuan celestial, lawful good

The colossari can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The colossari regains spent legendary actions at the start of its turn. Colossal Stride. The Colossari moves up to half its speed without provoking opportunity attacks . This movement can ignore difficult terrain and small obstacles (no larger than 10 feet tall). Skyhold Strike (Costs 2 Actions).

Armor Class 23 (natural armor)

Hit Points 700 (40d20 + 280)

Speed 50 ft.

STR
30 (+10)
DEX
14 (+2)
CON
24 (+7)
INT
18 (+4)
WIS
20 (+5)
CHA
22 (+6)

Saving Throws Str +18, Con +15, Wis +13

Skills Athletics +18, Insight +13, Perception +13 Proficiency Bonus +8

Damage Vulnerabilities

Damage Resistances cold, lightning, necrotic, radiant

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed , exhaustion , frightened , poisoned

Senses passive Perception 10

Languages

Challenge 26 (90.000 XP)

No special abilities.

Actions

Skyhold Strike. Melee Weapon Attack: +18 to hit, reach 15 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Colossari (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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