Colossari
The colossari can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The colossari regains spent legendary actions at the start of its turn. Colossal Stride. The Colossari moves up to half its speed without provoking opportunity attacks . This movement can ignore difficult terrain and small obstacles (no larger than 10 feet tall). Skyhold Strike (Costs 2 Actions).
Armor Class 23 (natural armor)
Hit Points 700 (40d20 + 280)
Speed 50 ft.
Saving Throws Str +18, Con +15, Wis +13
Skills Athletics +18, Insight +13, Perception +13 Proficiency Bonus +8
Damage Vulnerabilities —
Damage Resistances cold, lightning, necrotic, radiant
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed , exhaustion , frightened , poisoned
Senses passive Perception 10
Languages —
Challenge 26 (90.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Colossari (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.