monsters fey cr-0-1 Tome of Beasts

Chernomoi

_These scaly creatures resemble nothing so much as tiny, batwinged dragonkin._ **Dragon Sprites.** Chernomoi (which means “lair sprite” in Draconic) often reside discreetly in a dragon lair or dragonborn household, cleaning and tidying up at nig...

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Chernomoi

Tiny Fey, neutral

Armor Class 13

Hit Points 32 (5d4+20)

Speed 20 ft., fly 20 ft.

STR
9 (-1)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)

Saving Throws

Skills Acrobatics +6, Perception +2, Stealth +6

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic, Sylvan

Challenge 1 (200 XP)

Innate Spellcasting. the chernomoi's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: at will: detect magic, invisibility, mage hand, mending, message, prestidigitation 1/day each: detect poison and disease, dimension door

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Shriek (Recharge 5-6). The chernomoi emits a loud shriek. All creatures within 60 feet who can hear take 10 (3d6) thunder damage, or half damage with a successful DC 13 Constitution saving throw.

Reactions

None.


_These scaly creatures resemble nothing so much as tiny, batwinged dragonkin._ **Dragon Sprites.** Chernomoi (which means “lair sprite” in Draconic) often reside discreetly in a dragon lair or dragonborn household, cleaning and tidying up at night, and only occasionally keeping a small trinket or shiny gemstone as compensation. They appear as tiny, winged dragonkin, dressed in metallic armor made of small coins and semi-precious stones. **Lair Alarms.** Chernomoi are terrified of wyverns and never lair anywhere near them. Otherwise, they are very protective of their draconic masters and raise an alarm if an intruder is undetected. They fight with their tiny blades and Shriek attack if cornered, though they always flee from danger as a first option— usually straight to a dragon, dragonborn, or drake ally.

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