monsters humanoid cr-0-1 Creature Codex

Chaos-Spawn Goblin

Small Humanoid, CR 1/2. From Creature Codex.

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Chaos-Spawn Goblin

Small Humanoid (goblinoid), neutral evil

Armor Class 13 (natural armor)

Hit Points 22 (5d6+5)

Speed 30 ft.

STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)

Saving Throws

Skills Stealth +6

Damage Immunities

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 10

Languages telepathy 120 ft.

Challenge 1/2 (0 XP)

Nimble Escape. The chaos-spawn goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The chaos-spawn goblin makes two attacks with its scimitar.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Psychic Stab (Recharge 6). The chaos-spawn goblin targets one creature that it can sense within 30 feet of it. The target must make a DC 12 Intelligence saving throw, taking 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one.

Reactions

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