Cave Giant Shaman
Armor Class 16 (natural armor)
Hit Points 207 (18d12+90)
Speed 40 ft.
Saving Throws Dex +5, Con +10, Wis +7
Skills Arcana +5, Athletics +13, Perception +7, Survival +7
Damage Immunities —
Condition Immunities —
Senses darkvision 120 ft., passive Perception 17
Languages Common, Giant
Challenge 14 (11,500 XP)
Actions
Reactions
Legendary Actions
This massive, bipedal creature has a slight hunch, making its long arms appear even longer. It wields a massive club etched with sigils. A pair of yellow tusks, adorned with rings of all materials, protrudes from its lower jaw._ Cave giant shamans are gifted spellcasters who believe they are suited to consume spellcasting humanoids and absorb the humanoids’ power. While the truth to this claim is dubious, there is no doubting their arcane prowess. They gravitate toward magic that allows them to change the composition of all materials, including air, flesh, and stone. **Practical Leader.** Cave giant shamans are less superstitious than lesser Open Game License
Source: Tome of Beasts 2 © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.
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