Cambium
Armor Class 19 (natural armor)
Hit Points 264 (23d10+138)
Speed 40 ft.
Saving Throws Dex +8, Con +11, Int +8, Wis +8, Cha +9
Skills Arcana +8, Deception +9, Insight +8, Medicine +8, Perception +8, Stealth +8
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Common, Draconic, Infernal
Challenge 14 (11,500 XP)
Actions
Reactions
Legendary Actions
_Unfolding impossibly from beneath voluminous robes, this creature’s pockmarked, spindly arms end in clusters of narrow spikes. Its long, hollow, needle-like fingers and its many-jointed arms move with surprising speed and strength for such an emaciated creature._ **Hunched and Robed.** The cambium skulks through mortal society, hunched and contorted, concealing its nine-foot height and its supernumerary arms. **Devours Bodily Humors.** The source of a cambium’s interest lies in every mortal body: the four humors, which it drains in precise amounts, sometimes to fix its own imbalances, sometimes to concoct serums meant for sale in hellish markets. Its victims are left in a desperate state, eager for a corrective fix and willing to obey the cambium’s every whim as servants and toadies. **Abandons Victims.** After a sufficient crop has been harvested, the cambium abandons these addicts to die slowly from violent withdrawals, and allows the local population to lie fallow for a decade or so.
Source: Tome of Beasts © 2016, Open Design LLC. Used under the Open Gaming License v1.0a.
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