monsters beast cr-0-4 Homebrew

Bunnit, Weak and Unarmed

A rather weak version of the standard bunnit. This type of bunnit, specifically, has fallen into a very unfortunate situation. Typically, they are in posse

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Bunnit, Weak and Unarmed

Small beast (bunnit), unaligned

A rather weak version of the standard bunnit. This type of bunnit, specifically, has fallen into a very unfortunate situation. Typically, they are in possession of some sort of item or weapon that they could hold within their large hand. Despite being unarmed, though, one should be cautious as they approach the overgrown rabbit creature. Whether you encounter them in their usual habitats, being grassy plains, forests, swamps, or even caves, they could do real harm to those who roam too close. 0.

Armor Class 11 (natural armor)

Hit Points 18 (4d6 + 4)

Speed 25 ft.

STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)

Saving Throws

Skills Perception +2, Stealth +3 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 12

Languages

Challenge 1/8 (25 XP)

No special abilities.

Actions

ACTIONS Tail. Melee Weapon Attack: +1 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Bunnit, Weak and Unarmed (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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