Bunnit, Weak and Unarmed
A rather weak version of the standard bunnit. This type of bunnit, specifically, has fallen into a very unfortunate situation. Typically, they are in possession of some sort of item or weapon that they could hold within their large hand. Despite being unarmed, though, one should be cautious as they approach the overgrown rabbit creature. Whether you encounter them in their usual habitats, being grassy plains, forests, swamps, or even caves, they could do real harm to those who roam too close. 0.
Armor Class 11 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 25 ft.
Saving Throws —
Skills Perception +2, Stealth +3 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 12
Languages —
Challenge 1/8 (25 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Bunnit, Weak and Unarmed (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.