Buer

Buer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another c

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Buer

Large fiend (devil), lawful evil

Buer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Buer regains spent legendary actions at the start of his turn. Kick. Buer makes a hoof attack. Gallop. Buer moves up to his movement speed. While moving in this way, opportunity attacks against him are made with disadvantage . Teleport. Buer uses his Teleport. Take Aim (Costs 2 Actions).

Armor Class 18 (natural armor)

Hit Points 276 (24d10 + 144)

Speed 60 ft.

STR
22 (+6)
DEX
21 (+5)
CON
22 (+6)
INT
18 (+4)
WIS
18 (+4)
CHA
21 (+5)

Saving Throws Dex +11, Con +12, Wis +10

Skills Insight +10, Medicine +10, Nature +10, Perception +10, Stealth +11, Survival +10 Proficiency Bonus +6

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing

Damage Immunities cold, fire, poison

Condition Immunities charmed , exhaustion , frightened , poisoned

Senses passive Perception 10

Languages

Challenge 18 (20.000 XP)

No special abilities.

Actions

Hoof. Melee Weapon Attack: +12 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Buer (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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