Buer
Buer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Buer regains spent legendary actions at the start of his turn. Kick. Buer makes a hoof attack. Gallop. Buer moves up to his movement speed. While moving in this way, opportunity attacks against him are made with disadvantage . Teleport. Buer uses his Teleport. Take Aim (Costs 2 Actions).
Armor Class 18 (natural armor)
Hit Points 276 (24d10 + 144)
Speed 60 ft.
Saving Throws Dex +11, Con +12, Wis +10
Skills Insight +10, Medicine +10, Nature +10, Perception +10, Stealth +11, Survival +10 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities cold, fire, poison
Condition Immunities charmed , exhaustion , frightened , poisoned
Senses passive Perception 10
Languages —
Challenge 18 (20.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Buer (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.