monsters undead cr-17-20 Tome of Beasts 3

Bone Lord

Huge Undead, CR 19. From Tome of Beasts 3.

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Bone Lord

Huge Undead, neutral evil

Armor Class 20 (natural armor)

Hit Points 285 (30d12+90)

Speed 40 ft.

STR
21 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Dex +8, Wis +1, Cha +1

Skills Perception +4

Damage Immunities necrotic, poison; nonmagic bludgeoning, piercing, and slashing attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 90', passive Perception 20

Languages Common

Challenge 19 (22,000 XP)

Death-Infused Weapons. Weapon attacks are magical. When it hits with any weapon deals extra 2d8 necrotic (included below).
Legendary Resistance (3/Day). Choose to succeed failed save.
Master Tactician. It and any friendly Undead within 60' of it have advantage on attack rolls vs. a creature if at least one of the Undead's allies is within 5 ft. of the creature and ally isn't incapacitated.
Rejuvenation. As long as at least one of its bones remains a destroyed bone lord gathers a new body in 1d10 days regaining all its hp and becoming active again. New body appears within 5 ft. of the largest remaining bone from its body.
Turning. [+]Defiance[/+] It and any Undead within 60' of it: advantage on saves vs. effects that turn Undead.
Undead Nature. Doesn't require air food drink or sleep.
Tail. Melee Weapon Attack: +11 to hit, 15 ft., one target, 16 (2d10+5) bludgeoning damage + 9 (2d8) necrotic. Target: DC 19 Str save or be pushed up to 15 ft. away from bone lord.
Fling. One Med or smaller object held or creature grappled by bone lord is thrown up to 60' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature: DC 19 Dex save or take the same damage and be knocked prone.
Servants of Death. The bone lord magically calls 3d6 skeletons or zombies 2d4 ghouls or 2 wights. Called creatures arrive in 1d4 rounds acting as allies of bone lord and obeying its spoken commands. The Undead remain for 1 hr until bone lord dies or until bone lord dismisses them as a bonus action. Bone lord can have any number of Undead under its control at one time provided combined total CR of the Undead is no higher than 8.
Pattern of Death (Recharge 6). Necrotic energy ripples out from the bone lord. Each creature that isn't a Construct or Undead within 30' of it: 54 (12d8) necrotic (DC 19 Con half). Each friendly Undead within 30' of the bone lord including the bone lord regains hp equal to half the single highest amount of necrotic dealt.

Actions

Multiattack. Four Claws. Can replace one with one Tail attack.
Claw. Melee Weapon Attack: +11 to hit, 10 ft., one target, 14 (2d8+5) slashing damage + 9 (2d8) necrotic and target is grappled (escape DC 19). Until grapple ends target is restrained. Has 4 claws each can grapple only 1 target.
Sovereign's Onslaught. Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks.
Sovereign's Reprisal. Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction.
Call Servants (2). Uses Servants of Death.
Fling (2). Uses Fling.

Reactions

None.

Legendary Actions

Sovereign's Onslaught. Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks.
Sovereign's Reprisal. Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction.
Call Servants (2). Uses Servants of Death.
Fling (2). Uses Fling.


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