Bloodslab

The bloodslab can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of

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Bloodslab

Large undead, chaotic neutral

The bloodslab can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bloodslab regains spent legendary actions at the start of its turn. Command. The bloodslab commands one bloodslab meatglob within 60 feet of it to move up to 15 feet or make an attack. Move. The bloodslab moves up to half its speed. Attack. The bloodslab makes one Spectral Maul attack.

Armor Class 20 (natural armor)

Hit Points 172 (15d10 + 90)

Speed 40 ft.

STR
24 (+7)
DEX
18 (+4)
CON
22 (+6)
INT
6 (-2)
WIS
16 (+3)
CHA
14 (+2)

Saving Throws Str +11, Con +10

Skills Athletics +15, Intimidation +6, Perception +7 Proficiency Bonus +4

Damage Vulnerabilities radiant

Damage Resistances bludgeonong, piercing and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities frightened , poisoned

Senses passive Perception 10

Languages the languages it knew in life

Challenge 11 (7.200 XP)

No special abilities.

Actions

Spectral Maul. Melee Weapon Attack: +11 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Bloodslab (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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