monsters elemental cr-0-1 Creature Codex

Bilwis

Medium Elemental, CR 1. From Creature Codex.

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Bilwis

Medium Elemental, chaotic evil

Armor Class 13

Hit Points 49 (11d8)

Speed fly 40 ft., hover true ft., 0 ft.

STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
16 (+3)

Saving Throws

Skills

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 11

Languages Auran

Challenge 1 (200 XP)

Air Form. The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Whirlwind (Recharge 5-6). Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.

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