Berserker: Heracles
Heracles can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Heracles regains spent legendary actions at the start of his turn. Command Seal: Move. Heracles moves up to his speed. Command Seal: Heal (Costs 2 Actions). Heracles regains 50 hit points . Nine Lives: Shooting The Hundred Heads (Costs 3 Actions). Heracles makes 9 attacks on creatures within 30 feet of him.
Armor Class 25
Hit Points 620 (40d10 + 400)
Speed 40 ft.
Saving Throws Str +18, Dex +13, Con +18 Proficiency Bonus +8
Skills —
Damage Vulnerabilities acid, poison
Damage Resistances cold, fire, necrotic, radiant; bludgeoning, piercing, and slashing from magical attacks
Damage Immunities lightning, psychic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded , charmed , deafened , frightened
Senses passive Perception 10
Languages understands the commands of his master but can't speak
Challenge 25 (75.000 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Berserker: Heracles (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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