Berserker: Heracles

Heracles can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anoth

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Berserker: Heracles

Large humanoid (demigod), chaotic neutral

Heracles can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Heracles regains spent legendary actions at the start of his turn. Command Seal: Move. Heracles moves up to his speed. Command Seal: Heal (Costs 2 Actions). Heracles regains 50 hit points . Nine Lives: Shooting The Hundred Heads (Costs 3 Actions). Heracles makes 9 attacks on creatures within 30 feet of him.

Armor Class 25

Hit Points 620 (40d10 + 400)

Speed 40 ft.

STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
6 (-2)
WIS
10 (+0)
CHA
30 (+10)

Saving Throws Str +18, Dex +13, Con +18 Proficiency Bonus +8

Skills

Damage Vulnerabilities acid, poison

Damage Resistances cold, fire, necrotic, radiant; bludgeoning, piercing, and slashing from magical attacks

Damage Immunities lightning, psychic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities blinded , charmed , deafened , frightened

Senses passive Perception 10

Languages understands the commands of his master but can't speak

Challenge 25 (75.000 XP)

No special abilities.

Actions

Sword. Melee Weapon Attack: +18 to hit, reach 10 ft.

Reactions

None.


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Source: D&D Wiki - Berserker: Heracles (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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