Bellum
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. This fiend's form is almost indescribably terrifying to those who witness it. Source See Bellum (Religion) 0.
Armor Class 22 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 30 ft.
Saving Throws Int +12
Skills Arcana +12, Perception +10 Proficiency Bonus +6
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities —
Condition Immunities prone ,
Senses passive Perception 20
Languages —
Challenge 19 (22.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Bellum (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.