monsters humanoid cr-5-10 Tome of Beasts 3

Bearfolk Thunderstomper

Medium Humanoid, CR 6. From Tome of Beasts 3.

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Bearfolk Thunderstomper

Medium Humanoid, chaotic neutral

Armor Class 15 (chain shirt)

Hit Points 105 (14d8+42)

Speed 40 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
18 (+4)

Saving Throws Dex +5, Con +6

Skills Perception +2

Damage Immunities

Condition Immunities

Senses darkvision 60', tremorsense 30', passive Perception 15

Languages Common, Giant, Umbral

Challenge 6 (2,300 XP)

Deceptive Steps. While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures).
Keen Smell. Advantage: smell Wis (Percept) checks.

Actions

Multiattack. Thunder Stomp or Warsong then 1 Bite and 1 War Flute.
Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage.
War Flute. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder.
Thunder Stomp. Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both).
Warsong. Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn.
Spellcasting. Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern

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