Avatar of Myrkul
Armor Class 22 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 50 ft.
Saving Throws Str +12, Con +12, Int +14, Wis +12
Skills Arcana +14, History +14, Insight +12, Intimidation +14, Religion +14 Proficiency Bonus +7
Damage Vulnerabilities radiant
Damage Resistances cold, lightning, psychic
Damage Immunities necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages —
Challenge 24 (62.000 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Avatar of Myrkul (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.