monsters celestial cr-5-10 Tome of Beasts 2

Astri

Human hands sit at the ends of the raccoon-headed creature’s four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need._ **Good Samaritans.** Astri range the badlands and deserts o...

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Astri

Small Celestial, chaotic good

Armor Class 15

Hit Points 112 (15d6+60)

Speed burrow 30 ft., 30 ft.

STR
12 (+1)
DEX
21 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)

Saving Throws Wis +6, Cha +8

Skills Perception +6, Stealth +8, Survival +9

Damage Immunities

Condition Immunities charmed, exhaustion

Senses darkvision 90 ft., passive Perception 16

Languages Common, telepathy 120 ft.

Challenge 8 (3,900 XP)

Enforce Good Deeds. A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion.
Helping Hand. The astri can take the Help action as a bonus action on each of its turns.
Magic Resistance. The astri has advantage on saving throws against spells and other magical effects.
Magic Weapons. The astri's weapon attacks are magical.
Innate Spellcasting. The astri's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components: At will: create or destroy water, detect poison and disease, produce flame, purify food and drink 3/day each: bless, create food and water, lesser restoration 1/day each: remove curse

Actions

Multiattack. The astri makes three bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
Healing Touch (3/Day). The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness.

Reactions

Defensive Counter. When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker.


Human hands sit at the ends of the raccoon-headed creature’s four short legs. It flicks its banded tail as it turns toward cries for help, setting its vivid blue eyes on those in need._ **Good Samaritans.** Astri range the badlands and deserts of the Material Plane, seeking opportunities to assist lost and dying travelers. When an astri encounters people in distress, it works to grant them the assistance they need—be it food, healing, or a safe place to rest—and remains until they no longer require its help. **Bringers of Hope.** When they aren’t helping individuals or small groups, astri quietly watch over villages in their territories. They keep the surroundings clear of threats, aerate the soil, and dig out wells in places with limited access to clean water. Astri become quite fond of the settlements under their protection and take pride in the residents’ successes. **Enemies of Greed.** Mercenary behavior offends the sensibilities of astri, but they understand many people have strong selfish streaks. Astri counter this selfishness by magically enforcing the desire to help others. Before an astri assists an intelligent creature, it asks the creature to promise to do good deeds over the next few weeks. If a creature won’t make the promise, the astri still assists, but the creature must contend with the _geas_ that may be attached to the helping hand.

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