Aspect of Mothra

The aspect of Mothra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the

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Aspect of Mothra

Large monstrosity (titan), neutral good

The aspect of Mothra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect of Mothra regains spent legendary actions at the start of its turn. Charge. The aspect of Mothra moves up to half its movement speed. Detect. The aspect of Mothra makes a Wisdom ( Perception ) check. Tail (Costs 2 Actions). The aspect of Mothra makes a stinger attack.

Armor Class 19 (natural armor)

Hit Points 170 (20d10 + 60)

Speed 30 ft.

STR
17 (+3)
DEX
24 (+7)
CON
17 (+3)
INT
18 (+4)
WIS
19 (+4)
CHA
18 (+4)

Saving Throws Str +9, Dex +13, Con +9, Int +10, Wis +10, Cha +10

Skills Athletics +9, Perception +10, Stealth +13 Proficiency Bonus +6

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities acid, poison

Condition Immunities poisoned

Senses passive Perception 10

Languages understands Common, Draconic, Druidic, Elvish, and Sylvan but can't speak

Challenge 19 (22.000 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft.
Stinger. Melee Weapon Attack: +13 to hit, reach 10 ft.
Ram. Melee Weapon Attack: +13 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Aspect of Mothra (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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