Aspect of Mothra
The aspect of Mothra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect of Mothra regains spent legendary actions at the start of its turn. Charge. The aspect of Mothra moves up to half its movement speed. Detect. The aspect of Mothra makes a Wisdom ( Perception ) check. Tail (Costs 2 Actions). The aspect of Mothra makes a stinger attack.
Armor Class 19 (natural armor)
Hit Points 170 (20d10 + 60)
Speed 30 ft.
Saving Throws Str +9, Dex +13, Con +9, Int +10, Wis +10, Cha +10
Skills Athletics +9, Perception +10, Stealth +13 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses passive Perception 10
Languages understands Common, Draconic, Druidic, Elvish, and Sylvan but can't speak
Challenge 19 (22.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Aspect of Mothra (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.