Aspect of King Ghidorah

The aspect of King Ghidorah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only

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Aspect of King Ghidorah

Huge monstrosity (titan), neutral

The aspect of King Ghidorah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect of King Ghidorah regains spent legendary actions at the start of its turn. Charge. The aspect of King Ghidorah moves up to half its movement speed. Detect. The aspect of King Ghidorah makes a Wisdom ( Perception ) check. Tail (Costs 2 Actions). The aspect of King Ghidorah makes a tail attack.

Armor Class 19 (natural armor)

Hit Points 290 (20d12 + 160)

Speed 30 ft.

STR
27 (+8)
DEX
20 (+5)
CON
26 (+8)
INT
15 (+2)
WIS
15 (+2)
CHA
20 (+5)

Saving Throws Str +14, Dex +11, Con +14, Int +8, Wis +8, Cha +11

Skills Athletics +14, Perception +8 Proficiency Bonus +6

Damage Vulnerabilities

Damage Resistances fire, force, necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities lightning

Condition Immunities poisoned

Senses passive Perception 10

Languages understands Common and Draconic but can't speak

Challenge 20 (25.000 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft.
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Aspect of King Ghidorah (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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