Aspect of King Ghidorah
The aspect of King Ghidorah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aspect of King Ghidorah regains spent legendary actions at the start of its turn. Charge. The aspect of King Ghidorah moves up to half its movement speed. Detect. The aspect of King Ghidorah makes a Wisdom ( Perception ) check. Tail (Costs 2 Actions). The aspect of King Ghidorah makes a tail attack.
Armor Class 19 (natural armor)
Hit Points 290 (20d12 + 160)
Speed 30 ft.
Saving Throws Str +14, Dex +11, Con +14, Int +8, Wis +8, Cha +11
Skills Athletics +14, Perception +8 Proficiency Bonus +6
Damage Vulnerabilities —
Damage Resistances fire, force, necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities lightning
Condition Immunities poisoned
Senses passive Perception 10
Languages understands Common and Draconic but can't speak
Challenge 20 (25.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Aspect of King Ghidorah (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.