Ascetic Grandmaster
Ascetic grandmasters lead some of the finest monasteries in the world or travel as hermits seeking worthy challenges and students. They appear unassuming, but challenging the speed and strength of these legendary martial artists is akin to challenging a hurricane. Recommended Magic Items The ascetic grandmaster may be equipped with one or more of the following magic items at the GM’s discretion: boots of speed , cloak of protection , ring of jumping , and two potions of superior healing .
Armor Class 20 (unarmored defense)
Hit Points 172 (23d8 + 69)
Speed 30 ft.
Saving Throws Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5
Skills Acrobatics +10, Athletics +8, Perception +10, Stealth +10
Damage Vulnerabilities —
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed , frightened , poisoned
Senses passive Perception 20
Languages any one language (usually Common)
Challenge 16 (15.000 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
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Source: D&D Wiki - Ascetic Grandmaster (5e Creature)
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