Ascetic Grandmaster

Ascetic grandmasters lead some of the finest monasteries in the world or travel as hermits seeking worthy challenges and students. They appear unassuming,

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Ascetic Grandmaster

Medium humanoid (any race), any alignment

Ascetic grandmasters lead some of the finest monasteries in the world or travel as hermits seeking worthy challenges and students. They appear unassuming, but challenging the speed and strength of these legendary martial artists is akin to challenging a hurricane. Recommended Magic Items The ascetic grandmaster may be equipped with one or more of the following magic items at the GM’s discretion: boots of speed , cloak of protection , ring of jumping , and two potions of superior healing .

Armor Class 20 (unarmored defense)

Hit Points 172 (23d8 + 69)

Speed 30 ft.

STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
10 (+0)
WIS
20 (+5)
CHA
10 (+0)

Saving Throws Str +8, Dex +10, Con +8, Int +5, Wis +10, Cha +5

Skills Acrobatics +10, Athletics +8, Perception +10, Stealth +10

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed , frightened , poisoned

Senses passive Perception 20

Languages any one language (usually Common)

Challenge 16 (15.000 XP)

No special abilities.

Actions

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Ascetic Grandmaster (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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