Articuno (Galar)

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another cr

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Articuno (Galar)

Medium monstrosity, neutral

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. Articuno makes a Wisdom (Perception) check. Recover (Costs 3 Actions). Articuno regains 26 (4d12) hit points. Articuno, the Cruel Pokémon 4.00 (2 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 16 (natural armor)

Hit Points 195 (23d8 + 92)

Speed 30 ft.

STR
11 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
22 (+6)
WIS
16 (+3)
CHA
22 (+6)

Saving Throws Dex +9, Int +11, Wis +8, Cha +11

Skills Deception +11, Intimidation +11, Perception +8

Damage Vulnerabilities

Damage Resistances psychic

Damage Immunities

Condition Immunities charmed, frightened, prone

Senses passive Perception 18

Languages

Challenge 16 (15.000 XP)

No special abilities.

Actions

Freezing Glare. Ranged Spell Attack: +11 to hit, range 90 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Articuno (Galar) (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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