Articuno

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another cr

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Articuno

Medium elemental, neutral good

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. Articuno makes a perception check. Roost (Costs 3 Actions). Articuno lands on the ground and regains 26 (4d12) hit points. Articuno, the Freeze Pokémon 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 16 (natural armor)

Hit Points 241 (23d8 + 138)

Speed 30 ft.

STR
15 (+2)
DEX
17 (+3)
CON
22 (+6)
INT
13 (+1)
WIS
20 (+5)
CHA
11 (+0)

Saving Throws Dex +8, Int +6, Wis +10, Cha +5

Skills History +6, Insight +10, Perception +10

Damage Vulnerabilities

Damage Resistances

Damage Immunities cold

Condition Immunities charmed , frightened , prone ,

Senses passive Perception 20

Languages

Challenge 16 (15.000 XP)

No special abilities.

Actions

Ice Beam. Ranged Spell Attack: +10 to hit, range 90 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Articuno (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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