monsters celestial cr-11-16 Tome of Beasts 3

Archon, Siege

Huge Celestial, CR 13. From Tome of Beasts 3.

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Archon, Siege

Huge Celestial, lawful good

Armor Class 18 (plate)

Hit Points 187 (15d12+90)

Speed 40 ft., fly 60 ft.

STR
22 (+6)
DEX
14 (+2)
CON
22 (+6)
INT
10 (+0)
WIS
20 (+5)
CHA
17 (+3)

Saving Throws Str +1, Con +1, Wis +1, Cha +8

Skills Perception +5

Damage Immunities

Condition Immunities charmed, exhaustion, frightened

Senses truesight 120', passive Perception 20

Languages all, telepathy 120'

Challenge 13 (10,000 XP)

Celestial Weapons. Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below).
False Appearance. While motionless indistinguishable from inanimate statue.
Immortal Nature. Doesn't require food drink or sleep
Magic Resistance. Advantage: spell/magic effect saves.
Siege Monster. Double damage to objects/structures.
Trampling Charge. If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action.

Actions

Multiattack. Two Trunk Maul attacks or four Trumpeting Blasts.
Trunk Maul. Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force.
Stomp. Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage.
Trumpeting Blast. Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder.
Sundering Quake (Recharge 5-6). Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp.

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